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No game, but an engine

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I will not submit a game this time. I decided early that i wanted to develop a C# game engine for creating HTML5 webgames. Chances of getting an actual game done too were slim considering that i never made a HTML5 game before, nor did i ever use Script# earlier, the tool i chose to develop javascript code in C#. Both had their pitfalls that did cost me a considerable amount of time to figure out.
But i succeeded to create the 2D engine with many features you’d expect like keyframed animations, texture atlases, particles, rotatable & scalable sprites and scrolling & repeating backgrounds. All of that with the beauty, compile-time type safety and intellisense-support of C#… and the compatibility of a HTML5 webgame!
My plan is use my new engine to port my old LD#22 entry from XNA to HTML5 tomorrow. Porting it shouldn’t take too long because only minor code changes are required thanks to both engines using C#. I won’t submit it for the Jam, but i’ll probably link it here together with it’s sourcecode.

Oh, and have a weird goat:
Weird Goat


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